Glossary
| Term | Meaning |
|---|---|
| Pelusium | Logistics tooling for EVE Frontier: on-chain freight jobs (hauls) and SUI escrow, plus discovery features like shops, partner asks, and the Cargo Well. |
| Freight job / haul | A contract on Sui that locks payment and tracks accept → approve pickup → pickup → delivery between two SSUs. |
| Collateralized haul | Haul style where the courier delivers matching type and quantity from stock (live default on Stillness testnet). |
| SUI | The token used for escrow and fees on the Sui network (your wallet holds it). |
| SSU | Smart Storage Unit in EVE Frontier — on-chain storage at a structure. Jobs name a pickup and drop-off SSU. See Completely new. |
| EVE Vault | Official EVE Frontier wallet and identity (Chrome extension or web). Connect it to Pelusium; use a separate exchange account if you cash out SUI. |
| LUX | In-game currency in EVE Frontier for many purchases and trades (held in EVE Vault). Pelusium freight escrow uses SUI, not LUX. |
| Ephemeral inventory | A per-character storage slot on an SSU (not the owner's primary locker). Cargo can land here after delivery — see SSU consolidate. |
| Pelusium extension | Permission on an SSU so Pelusium can record pickup and delivery on-chain for jobs using that unit. |
| Approve haul pickup | Per-job approval by the pickup SSU OwnerCap holder before cargo can leave. Anti-raid gate; separate from one-time extension authorization. |
| OwnerCap | On-chain capability proving you control an SSU; used when approving pickup for a specific haul. |
| Shipper | Who creates the job and locks escrow (often the buyer or their representative). |
| Goods seller | Wallet that receives goods escrow on delivery when the job pays for cargo (often the SSU owner listing the sale). |
| Courier | Who accepts the job (bond), then completes pickup and delivery on-chain. |
Flight number (PELU-…) | Pelusium label for a confirmed haul listing/intent—used to track route and lifecycle on the job board. |
| Route planner | Routing page for building a proposed path and copying the ordered route before committing to a haul. |
| Cargo mass | Weight used by the route planner when estimating ship jump performance. |
| Jump radius | Maximum distance for a jump in the route planner—from ship profile or manual override. |
| Shop | Seller console: register an SSU and post asks. Buyers discover on Cargo Well, not a store directory. |
| Partner listing / partner ask | Cargo Well row published by an external app via the Builder API—discovery only until a haul job exists. |
| Cargo Well | Dual book for one commodity type: store/partner asks, standing bids (dest SSU + freight), courier asks, and Prefill haul on a goods cross. |
| Listing / ask | A sell line: quantity, total price in SUI, pickup via store or partner source. |
| Buy order / standing bid | A buy line: qty, max SUI/unit, dropoff SSU, and freight bid. |
| Freight ask | Courier standing quote: fly for at least F (optional type / max hops). |
| Prefill haul | Action that opens Create shipping job from a goods cross (pickup, dropoff, cargo, goods, freight). |
| Buy & deliver | Cargo Well action that prefills create from a listing when there is not yet a dest on a matching bid. |
| Settlement | When the job completes and escrow pays out per on-chain rules (courier, seller if any, protocol). |
| Discovery | Seeing prices and counterparties in the app; settlement is the freight job on-chain. |
| Speculation pool | Experimental side bets on whether a freight job finishes on time. Pari-mutuel For / Against stakes in SUI; resolves from job state, not killmails today. See Speculation. |
| Cargo insurance | Experimental cover on a freight job: pay a premium, claim up to cargo value if the haul fails under policy rules. Funded by an LP pool. See Insurance. |
| Insurance LP | Player who deposits SUI into the insurance pool to underwrite policies and (hopefully) earn premiums net of claims. |
| Premium | SUI paid to buy an insurance policy; earned by LPs if the policy expires after a successful delivery. |
Behind the scenes: the on-chain program uses internal names for jobs and configuration—you do not need those to play.